Warzone Update 15th September Patch Notes: Crigal UND Stoner Nones

An update has been published for Call of Duty Modern Warfare and here is the complete list of changes and corrections added to this patch. Since the release of Season 5 Reloaded, there were numerous various problems with the gameplay. Apart from basic error corrections, there were also many problems with the functioning of some weapons. Fortunately, this patch will fix a lot of balancing problems and fix the damage inconsistencies that have lately plagued a large number of weapons. In particular, the Krig- and Stoner weapons are a bit revised here. Everything is new with the latest update of Call of Duty: Warzone.

Call of Duty: Warzone patchotias of 15 September

Generally

The Droprate of the Cane (BOCW) Blueprint Lost Lion in Red Door rooms in looting mode has been increased. A visual problem with the Calling Card for a particular easter egg has been fixed. ???? It has been fixed a problem that led Red Door rooms falsely open when a player in a died and rebuilt after winning his Gulag match. There has been a problem that led to the Auto Move Forward menu option was displayed twice. It has been fixed a problem that prevented text in non-English languages ​​fits properly in menu items. It was resolved a problem that the player could force the left-out of red doors by using the field upgrade for usable coverage. A problem has been resolved that some players prevented from receiving rewards after completing a contract in Core BR. There has been a problem that led to the click on a MOTD that players were directed to the wrong place in the menus. There has been a problem that could not be interacted with the same Easter egg. It has been fixed a problem in which the Roman standard look of the Swiss K31 (BOCW) was not centered. Another problem has been fixed, which led to the second goal in Kitsunes Operator Mission Security Expert has not been tracked correctly. Fix several problems related to the tempered PERK. The rarity label on different blueprints and charms has been corrected.

storm rifles

AK-47 (BOCW)

Weapon kick adapted

We check and polish the Gun Kick of AK-47 (BOCW) to better adapt to other weapons of caliber 7.62.

FARA 83 (BOCW)

Maximum damage from 29 to 25. reduced Minimal damage from 25 to 23. reduced Head multiplier increased from 1.35 to 1.56 Neck multiplier from 1 to 1.2. elevated The multiplier for the upper torso was from 1 to 1.1. elevated

The FARA 83 (BOCW) not only forgives a relatively fast and constant time-to-kill in both damage areas - which, in our opinion, is exacerbated by the simple control. We relocate a part of the power of FARA 83 (BOCW) in location multipliers and set up their TTK values ​​more strongly to other weapons that require a similar level to skills .

War 6 (BOCW)

Recoil increases Neck multiplier from 1.3 to 1.1. reduced

The Krig 6 (BOCW) has been dominating the scene for some time and do so for our latest changes. We would like to take a moment to analyze why the Krig 6 (BOCW) is so resistant. We believe that there should be weapons for players of all skill levels. In this regard, the Krig 6 should be the long-distance assault rifle of the entry-level class - what we believe. These weapon types can become problematic if they are so easy to control that their fastest theoretical time-to-kill values ​​reliably become their realistic TTK values, which is rarely the case. If that's always the case, the AK-47 (BOCW) and the XM4 (BOCW) would be the best weapons at all. In addition, his generous Neck Multiplier has created a scenario in which his TTK could be consistently and easily reduced with a single ball. We believe that these changes will place the Krig 6 (BOCW) on the way of the Warzone weapon control firm there, where it belongs - a first or second springboard.

QBZ-83 (BOCW)

Recoil slightly increased Return attenuation activated

We have a vision where we want to have the simplest long-distance weapons in the time-to-kill spectrum. We believe we are close, but not quite there. In the course of these weapons changes, the long-range contributor could be replaced by the QBZ-83 (BOCW). We will monitor its performance in the coming week to ensure that its performance meets our expectations .

machine guns

OTS 9 (BOCW)

Recoil slightly increased Maximum damage from 34 to 31. reduced Minimal damage from 20 to 21. elevated Head shot multiplier increased from 1.35 to 1.52 Neck multiplier from 1.35 to 1. reduced

It was part of what the OTS 9 (BOCW) made to a powerhouse was how easy they could achieve their reduced time-to-kill speeds. With a common headshot and Neck multiplier, headshots were almost twice enough to make what the OTS 9 (BOCW) for a weapon with exceptional TTK potential makes remarkably forgiving. These changes require more precision to achieve the fastest TTKS. OTS 9 (BOCW) are still at the top of the mobility food chain and are barely surpassed with some well-placed shots in melee .

TEC-9 (BOCW)

Maximum damage from 26 to 24. reduced Minimal damage from 24 to 22. reduced Neck multiplier from 1 to 1.1. elevated

The Tec-9 (BOCW) had how many other weapons homogenated site multipliers - a problem that tends to bring the balance into a precarious situation. This could often lead to a time-to-kill dichotomy where the weapon would either achieve easily fast TTKs or would be largely unprofitable. This is not a particularly interesting design room for weapons, as we believe that they do not reward precision adequately. We found a 540 ms TTK a bit quickly for no more than goal shots, especially in the face of his fire rates .

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leichte machine guns

Lightweight machine gun Alpha (BOCW)

Recoil adjusted Weapon kick adapted Increase interruption time increased from 0.8 to 1 second

The Light Machine Gun Alpha (BOCW) has many desirable properties. His recoil, protected shock and handling were more of what would expect from a 5.56-assault rifle than a slight machine gun. These additional LMG disadvantages will bring the players to think twice about bringing an LMG to an AR fight .

Tactic rifles

Tactical rifle Charlie (BOCW) Recoil slightly reduced

It was an overarching goal for us to bring all weapons to viability. Although Burst weapons are not everyone's thing, we consider it important that we support and cultivate a variety of play styles and capabilities in all Warzone modes. With this reduction of the recoil and a slight increase in the fire rate of the runs, we believe that this burst gun will be in a usable condition.

Chorse

Tactical rifles Tactical rifle Charlie (BOCW) 18 Fastfire Fire rate increased from 5% to 6% 17 Titan Fire rate increased from 7% to 8% M16 (BOCW) 3 Quick fire Fire rate increased from 5% to 6% 3 Titan Fire rate increased from 7% to 8%

As you can see here, many fan favorite weapons are greatly generated and adapted, and although the numbers appear as a percentage, they will certainly have a noticeable influence on the game. In particular, the Krig had recently been an absolute nature violence in games, so it will hopefully feel more fairer through these corrections and not like the world champion that is today.

Call of Duty: Warzone is now available for PC, PS4, PS5, Xbox One and Xbox Series X. For more information about this update, visit the Official Call of Duty: Warzone Site.

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