[Review] Advanced Technology, Designed Narrative'Modern Warfare 2 '
Modern Warfare, once again a successful call of duty series, shows the best hit. On October 28, 'Call of Duty: Modern Warfare 2 2022 (Modern Warfare 2)' was officially released on the 28th.
Activision provided pre-buyers with the opportunity to experience the campaign first before the official launch of Modern Warfare 2. This work was also expected because the new storyline shown in the previous work was quite positive for realistic battles and serious atmosphere. The previous work was released, and the time flowed for 3 years. Was the Modern Warfare 2 a campaign that improves criticized and completely digests the expanded scale?
Game Name : Call of Duty: Modern Warfare 2 2022 genre name : fps release date : 2022.10.28 Review : 1.0.0 | Developer : Infinity Word Service : Activision Platform : PC, PS, Xbox Play : PC
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Story that cannot be centered while losing probability
I can't conclude that Call of Duty's identity is a single campaign, but I can't deny that it is an important content that can never be missed throughout the series. In the box office of the Call of Duty series, it depends on the fun of the campaign.
The reason why people was enthusiastic in the modern Warfare was because these campaigns seemed to be in place again. There are all the reasons why gamers made a positive evaluation in the modern Warfare campaign, which is more serious and realistic than stories such as future wars and Hollywood hero play.
This work tells the story of three years later in the previous work, and contains a bigger scale scenario with a task force 141 team. In the interview before the launch, the stage was expected to be developed in the previous work, such as the stage of the stage changed slightly according to the player's choice.
However, the single campaign actually did so much more than expected in the story. In detail, it can be a spoiler, so I would like to mention it as a description of the overall flow of the story and why I felt unfortunate.
If you organize the Modern Warfare 2 story, the narrative of Billed, who is not more attractive than the last drama villain, and the characters who are forced to assist them. And due to the lack of probability, mines that lose their center and interfere with immersion are located everywhere.
It was okay until the beginning of the campaign. The mission of raiding General FORTRAN in Iran in Al Mara was only a prologue, but the pleasure of being secretly infiltrated, his chic ambassador, and a direct missile in one room. Did you prepare for this direction to follow?
However, as the story progressed, the feeling that it was strange began to gradually begun, and from the middle, I could not be immersed in the story. Bill an's criminal acts came from simplicity of the boss's revenge, so they lacked the power to attract the narrative, and the support of the supporting roles to fill this gap was less attractive.
In addition, it would be a mission prepared to explain a case, but it was also a problem that the contents of each mission did not interlock. Whenever the story is out of place, the probability that needs to be centered on it is not played. Cut the front and back and forth only in the game! No! The story is a story that players who enjoy the game can not understand. You don't have to clarify all the events, but at least you should have an explanation that you can understand.
Shooting action that meets 120% of the shooting of shooting
Despite the unfortunate story, I was able to play the single campaign to the end because the gameplay itself was fun. Unlike the story, which has been half from the middle, the shooting, which is the essence of the game, has made it more than expected.
The gun action and sound were certainly improved than the previous work. Every time I fired, complex elements such as recoil, tremendous sounds, and bullets in front of my eyes were combined to feel the same as fighting game. There was a charm that made me really want to shoot.
There are also various movements added for more realistic action. In previous works, there were quite a lot of action for realistic action. Simple park, such as sliding, climbing a box, or overwhelming, was the first to add to the action.
In this work, a step forward in the previous park was added. The sliding still remains, but as the movement grew, it changed to a more dynamic feeling, and now I have an action to throw my whole body by pressing the lying key while running. In addition, the action of hanging on the wall has been added, and it is possible to take advantage of it to shoot the enemy by surprisingly while hanging on the wall.
The most memorable thing is water action. As the graphic quality of the liquid has been greatly improved, the action of the water has been improved. In particular, it is the most positive change that the improved water graphics do not feel heterogeneous even when diving.
As the movement became soft, the taste of the action felt more survived. The character moves as I manipulate, so I should say that it tastes to fight. At least it was confirmed that this action was made for this action.
A unfortunate level design for a variety of missions
The Modern Warfare 2's single campaign has a variety of missions for the story. I could enjoy a variety of experiences, such as simply shooting a shootout toward the target point, a secret infiltration, and a gunship, supporting allies, or approaching the targets by traveling between several vehicles.
However, I felt that the mission of sneaking into the story was quite large. The specific infiltration mission also provided a different play using the first bag and combination system introduced in this work. Unlike general missions, infiltration missions have a lot of tempo, so I think there are quite a few dislikes according to the mission method.
The most memorable missions in this work were 'melee public support' and 'violence and timing'. The proximity public support was a way of helping the ground team with firepower. The pleasure of assisting the ground team while riding the Gunships with the most powerful firepower in the modern war, and the pleasure of sweeping the enemies hidden in the building with indiscriminate bombardment is certainly fun in other games. It gave me.
Violence and timing were a unique mission that could not be felt in previous works. It was a relatively simple goal to go to the target point while riding a car, but the mission was carried out in a very dangerous way of jumping with another vehicle when the durability of the vehicle was attached. In addition, the driving gap was that I had to stick out with the windows and shoot the gun.
It was good to have a variety of fun through these various missions, but it was a bit disappointing in the overall level design. The difficulty of this work showed a fairly difficult difficulty compared to the most recently released Call of Duty series.
The main criminal who destroyed the difficulty was due to the appearance of the enemy of armored soldiers, along with a different mission mentioned above. In other words, you can think of it as a backward compatibility of Surgery. In order to knock down the sturdy gloves on the head and body, he had to shoot his head. However, it was not easy to overpower the armored armor with a strong helmet and a threatening shotgun that was broken by pouring all the rifles.
In addition, such a threatening armored disease did not appear alone and was more difficult to deal with other enemies. Modern Warfare 2 based on realistic action, so even a few players can die if they hit a few shots.
The fun of each mission is also one of the sadness of the level design. There is a difference in the method of progress, which may be inevitable.
In fact, you can have fun if you make the mission of infiltration only if you make the composition only. I have already proved this fun through the Modern Warfare mission. However, most of the missions of this work were made of poor puzzle elements, and there were some cumbersome situations.
I was looking forward to a large-scale shootout with bullets, but this story itself was not a lot of trends in the midst of large shootings. This part seems to be expected to look forward to the future DLC campaign.
It was a modern Warfare 2 campaign that felt more regrettable because it was expected. High quality graphics, animations, and high-level gun actions were definitely more developed than the previous work, but the story of the campaign was not easy to immerse due to the development of the oatmeal and falling probability.
In particular, this work is also a matter of translation. There was also a translation problem in the previous work, but there was no distortion of the contents of the text. However, this time, because of the change of the original text according to the taste, the relationship between the characters was expressed differently or a lot of meaningless swear words were felt awkward.
It is grateful to be a Korean gamer that I paid attention to Korean language support and dubbing, but I am sorry that it was impossible to accept the message delivered by the game by damaging the original text.
Activision has announced that it will add a campaign for Modern Warfare 2 through DLC. In other words, the part that is not enough in the current story can be seen as much as possible through the campaign to be added later. As a work that will be responsible for the future of the new modern Warfare series, I hope you will show you the story that remains more afterglow than it is now.
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